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Ambient Occlusion

1.18.0

Apply simple 2D AO effect using height map.

Node Data

Display name

Ambient Occlusion

Internal name

Node_Ambient_Occlusion

Inheritances

Node_Processor
Node_Ambient_Occlusion

Inputs

surface

Height Map

Effect

float

Height

slider

Intensity

bool

Pixel Sweep

Blend Original

bool

Blend Original

enum

Blendmode

slider

Blend Strength

Outputs

surface

Surface Out

Attributes

Color Depth
Oversample

Generate ambient occlusion using brightness as height.



Properties


Height MapImage to generate ambient occlusion from.
Effect
HeightMaximum height, this effect the radius of the ambient occlusion.
IntensityIntensity of the ambient occlusion.
Pixel SweepUse binary sweep instead of uniform sampling.
Blend Original
Blend OriginalBlend ao with the original surface.
BlendmodeBlend mode use for blending.
Blend StrengthStrength of blending.



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